Rats have an imagination, new research suggests
Howard Hughes Medical Institute
As humans, we live in our thoughts: from pondering what to make for dinner to daydreaming about our last beach vacation.
Now, researchers at HHMI's Janelia Research Campus have
found that animals also possess an imagination.
A team from the Lee and Harris labs developed a novel
system combining virtual reality and a brain-machine interface to probe the
rat's inner thoughts.
They found that, like humans, animals can think about
places and objects that aren't right in front of them, using their thoughts to
imagine walking to a location or moving a remote object to a specific spot.
Like humans, when rodents experience places and events,
specific neural activity patterns are activated in the hippocampus, an area of
the brain responsible for spatial memory. The new study finds rats can
voluntarily generate these same activity patterns and do so to recall remote
locations distant from their current position.
"The rat can indeed activate the representation of places in the environment without going there," says Chongxi Lai, a postdoc in the Harris and Lee Labs and first author of a paper describing the new findings. "Even if his physical body is fixed, his spatial thoughts can go to a very remote location."
This ability to imagine locations away from one's current
position is fundamental to remembering past events and imagining possible
future scenarios. Therefore, the new work shows that animals, like humans,
possess a form of imagination, according to the study's authors.
"To imagine is one of the remarkable things that
humans can do. Now we have found that animals can do it too, and we found a way
to study it," says Albert Lee, formerly a Group Leader at Janelia and now
an HHMI Investigator at Beth Israel Deaconess Medical Center.
A novel brain-machine interface
The project began nine years ago when Lai arrived at
Janelia as a graduate student with an idea to test whether an animal could
think. His advisor, Janelia Senior Fellow Tim Harris, suggested Lai walk down
the hall to chat with Lee, whose lab had similar questions.
Together, the labs worked to develop a system to
understand what animals are thinking -- a real-time "thought
detector" that could measure neural activity and translate what it meant.
The system uses a brain-machine interface (BMI), which
provides a direct connection between brain activity and an external device. In
the team's system, the BMI produces a connection between the electrical
activity in the rat's hippocampus and its position in a 360-degree virtual
reality arena.
The hippocampus stores mental maps of the world involved
in recalling past events and imagining future scenarios. Memory recall involves
the generation of specific hippocampal activity patterns related to places and
events. But no one knew whether animals could voluntarily control this
activity.
The BMI allows the researchers to test whether a rat can
activate hippocampal activity to just think about a location in the arena
without physically going there -- essentially, detecting if the animal is able
to imagine going to the location.
Probing the rat's inner thoughts
Once they developed their system, the researchers had to
create the "thought dictionary" that would allow them to decode the
rat's brain signals. This dictionary compiles what activity patterns look like
when the rat experiences something -- in this case, places in the VR arena.
The rat is harnessed in the VR system, designed by
Shinsuke Tanaka, a postdoc in the Lee Lab. As the rat walks on a spherical
treadmill, its movements are translated on the 360-degree screen. The rat is
rewarded when it navigates to its goal.
At the same time, the BMI system records the rat's
hippocampal activity. The researchers can see which neurons are activated when
the rat navigates the arena to reach each goal. These signals provide the basis
for a real-time hippocampal BMI, with the brain's hippocampal activity
translated into actions on the screen.
Next, the researchers disconnect the treadmill and reward the rat for reproducing the hippocampal activity pattern associated with a goal location. In this "Jumper" task -- named after a 2008 movie of the same name -- the BMI translates the animal's brain activity into motion on the virtual reality screen.
Essentially, the animal uses its thoughts to navigate to the reward by first thinking about where they need to go to get the reward. This thought process is something humans experience regularly.
For example,
when we're asked to pick up groceries at a familiar store, we might imagine the
locations we will pass along the way before we ever leave the house.
In the second task, the "Jedi" task -- a nod
to Star Wars -- the rat moves an object to a location by
thoughts alone. The rat is fixed in a virtual place but "moves" an
object to a goal in the VR space by controlling its hippocampal activity, like
how a person sitting in their office might imagine taking a cup next to the
coffee machine and filling it with coffee. The researchers then changed the
location of the goal, requiring the animal to produce activity patterns
associated with the new location.
The team found that rats can precisely and flexibly
control their hippocampal activity, in the same way humans likely do. The
animals are also able to sustain this hippocampal activity, holding their
thoughts on a given location for many seconds -- a timeframe similar to the one
at which humans relive past events or imagine new scenarios.
"The stunning thing is how rats learn to think about
that place, and no other place, for a very long period of time, based on our,
perhaps naïve, notion of the attention span of a rat," Harris says.
The research also shows that BMI can be used to probe hippocampal activity, providing a novel system for studying this important brain region. Because BMI is increasingly used in prosthetics, this new work also opens up the possibility of designing novel prosthetic devices based on the same principles, according to the authors.